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Last month I had the opportunity to experience the thrill-ride of a five minute Ignite talk at SAO’s first ever TechIgnite event.  Here’s the intro description and video:

Software Is Massless

Our approach to software creation is largely based on our experience of constructing and interacting with physical objects. Software is massless and moves at the speed of light, so why do we delay our high aspirations for ecstatic outcomes and allow them to fade as we labor on structure, mechanisms and infrastructure? The time has come to break these self-inflicted chains that hold us back from our true potential as wizards of creation.

Lifting the veil, I’ll show you how to reconnect with the power to empathize and collaborate directly with customers and users to create the most important, meaningful parts of your software right from start instead of falling down the rat hole of system design. Then see how this inversion of fulfillment simplifies and minimizes the creation of the system necessary to support the outcomes that have already been created.

 

The problem with ‘systems thinking’ is, well, thinking about the system. It is a trap to envision creation as a set of processes, steps, or mechanisms that need to be ‘figured out’. It typically results in either building predictable, yet uninspiring, solutions for known problems (clocks[1]), or ineffectively searching by trial and error for solutions to unknown problems (clouds[1]).

We should set aside “the system” and “thinking” entirely. Instead, focus on a moment in time after the system has already been used and ask what is required to bring about positive emotional outcomes for the participants. This is a different type of labor, one Seth Godin in his book Linchpin describes as “emotional labor” (read about or read on Seth’s blog or one-minute video). I refer to it more generally as just empathy.

It is effective because it allows us to directly envision what will delight and fulfill the emotional needs and wants that truly drive human behavior and satisfaction. It also liberates us creatively because we temporarily remove any focus on the constraints of what the mind believes is possible in the construction of any system.

If we start by this process of “empathetic visioning”, then the subsequent use of systems thinking is done with a clear knowledge of the set of outcomes that must be produced to support the vision. In my experience thus far (it forms the basis of Feature TDD), this reduces system problems to either trivial concerns or makes them well suited to solving by traditional analytical creativity.

[1] From Karl Popper, I was recently introduced to the concept by my father who sent me a link to Gaurav Mishra’s interesting post on applying clocks or cloud to social media.

I’ve been having a hard time seeing what the practice of the lean principal ‘customer pulls value’ means in the context of creating software. The only true pull I could think of is a crowd sourced backlog. That’s useful some of the time, but not in all cases. Otherwise, it seems that some type of stimulation needs to occur (‘pull on behalf of’).

This leads me to two possible (and not mutually exclusive) conclusions:

  1. ‘Customer pulls value’ is not a principal, but rather is itself a practice (a technique to be used in certain contexts) used in support of a principal such as “customer co-creation and collaboration” (in which both push and pull occur).
  2. We recognize empathy as the practice that supports the ‘customer pulls value’ principal, as it can be proactively initiated while fully maintaining receptivity to pulling.

From wikipedia:

Empathy is the capacity to recognize and, to some extent, share feelings (such as sadness or happiness) that are being experienced by another semi-sentient being. Someone may need to have a certain amount of empathy before they are able to feel compassion.

Marty Nelson

The Agile Architect

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